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[Freeciv-Dev] Re: Keepig Xconq and Freeciv syncronized.
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[Freeciv-Dev] Re: Keepig Xconq and Freeciv syncronized.

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To: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Cc: sigra@xxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Keepig Xconq and Freeciv syncronized.
From: Stan Shebs <shebs@xxxxxxxxxxxxxxxxx>
Date: Thu, 22 Feb 2001 21:43:55 -0800
Reply-to: shebs@xxxxxxxxxxxxxxxxx

Tony Stuckey wrote:
> 
> On Wed, Feb 21, 2001 at 11:29:34PM -0800, Stan Shebs wrote:
> >   Freeciv has a more limited goal, is much
> > closer to achieving it, and that's a really good thing.
> 
>         Nobody agrees on what that is, though! :)
>         Opinions range from "A clone of Civ1/Civ2" to "A moderately
> general engine bringing together the best of ideas from every game that has
> fallen under the Civ trademark" to "A completely general empire building
> game that should encompass everything Xconq has done as well as games like
> MOM, MOO, and Empire, and provide significant new development"

My advice: go for the middle goal.  I estimate Xconq is maybe about at
1/4 of the code it would need to achieve all of its goals.  That means
600,000 lines of program, about the size and complexity of GCC, and larger
than most Unix kernels.  Programs on that scale are more work than fun;
you spend much of your time fighting entropy instead of adding new goodies.
That's GCC's situation for instance, and indeed most of the people working
on it these days are being paid to do so.

Stan



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