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[Freeciv-Dev] Re: [Patch] City management agent
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[Freeciv-Dev] Re: [Patch] City management agent

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To: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] City management agent
From: Thue <thue@xxxxxxx>
Date: Tue, 6 Feb 2001 22:07:52 +0100

On Tuesday 06 February 2001 22:01, Raimar Falke wrote:
> On Tue, Feb 06, 2001 at 09:07:59PM +0100, Thue wrote:
> > > performance: (all with a local server) with a city of size 8 and cold
> > > caches:
> > >   2: cma_query_result: overall=2.784365s waiting at network=2.614204s
> > >   2: cma_query_result: requests=72 time per request=36.308000ms
> > >
> > > So the agent waits 72 times for the server. This are 94% of the total
> > > time. If the agent waits for each packet individually the time per
> > > request is constant 20ms+-1ms. So there may be some constant overhead
> > > in the network stac of the OS or in the freeciv client/server.
> >
> > And how well will this work for me on civserver to which I have 1s lag?
>
> I would suspect it won't work in a way which you want to play. So
> there has to be some way for the client "to calculate a city". The
> methods of the server to do this needs to be streamlined, exported and
> moved to common.
>
> > (I am not going to)
> > -Thue
>
> ???

Umm, what I meant to say was that I am not going to "help" the patch into 
CVS... (not enough time)

>
>       Raimar



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