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[Freeciv-Dev] Re: [Patch] City management agent
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[Freeciv-Dev] Re: [Patch] City management agent

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To: Thue <thue@xxxxxxx>
Cc: freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [Patch] City management agent
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 6 Feb 2001 22:01:24 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxxxx

On Tue, Feb 06, 2001 at 09:07:59PM +0100, Thue wrote:
> > performance: (all with a local server) with a city of size 8 and cold
> > caches:
> >   2: cma_query_result: overall=2.784365s waiting at network=2.614204s
> >   2: cma_query_result: requests=72 time per request=36.308000ms
> >
> > So the agent waits 72 times for the server. This are 94% of the total
> > time. If the agent waits for each packet individually the time per
> > request is constant 20ms+-1ms. So there may be some constant overhead
> > in the network stac of the OS or in the freeciv client/server.
> 
> And how well will this work for me on civserver to which I have 1s lag?

I would suspect it won't work in a way which you want to play. So
there has to be some way for the client "to calculate a city". The
methods of the server to do this needs to be streamlined, exported and
moved to common.

> (I am not going to)
> -Thue

???

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
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