[Freeciv-Dev] PATCH: Advanced City Name Generation (version 2)
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Hi,
The patch yesterday was the proof of concept. With this patch, city name
generation will work just as great as with the last one, but the code is
cleaner. I removed unneeded stuff, fixed the copyright notices (I hope), and
optimized memory usage. Now a namer is loaded from a file to memory only when
a client requests a city name suggestion from that namer.
Now the patch needs testing. Please TELL ME if it works on your systems. (And
if it doesn't!)
INFO:
=====
Patch against: CVS of today.
Download from:
<ftp://ftp.freeciv.org/pub/freeciv/incoming/citynames-2.diff.bz2>
Usage:
* bunzip it
* read it through
* apply it
* automake
* configure
* make
* civ & ser
* connect, start game, select nation (suggestion: try one of Swedish, German,
Italian and English, they have the advanced namers). Take a settler and
request some city name suggestions. If you want a lot of suggestions, don't
press OK, press Cancel and repeat. You will notice that the same names won't
come back again. Now take a look at the namer files in data/nation. Maybe you
can write a grammar namer in YOUR langage? (I did!) If you do, don't forget
to submit it to Xconq too. A great feature introduced by this patch is the
total namer file compatibility between Xconq and Freeciv.
Erik Sigra
- [Freeciv-Dev] PATCH: Advanced City Name Generation (version 2),
Erik Sigra <=
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