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[Freeciv-Dev] Re: Bug report - max single rate (PR#660)
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[Freeciv-Dev] Re: Bug report - max single rate (PR#660)

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To: <mczapkie@xxxxxxxx>
Cc: Freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Bug report - max single rate (PR#660)
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Wed, 17 Jan 2001 16:46:15 +0200 (EET)

On Wed, 17 Jan 2001 mczapkie@xxxxxxxx wrote:

> Setting max_single_rate in governments.ruleset lower than 50%
> is causing improperly behaviour of display window/setting window.
> Initially, with, for example 40% max_single_rate,
> you have 40% of science and 60% of taxes.
> Then you try to chenge it, you will be have
> 40% of science, 40% of taxes and 20% of luxury.
> This state should be initial.
>
> BTW, low science rate is a good method to eliminate so called
> "small pox" - small cities with trade less than 3,
> have 0 science points. But it needs to make some balancing
> with corruption level.

 Consider rates set to 30/40/30. This would mean that first point of trade
goes to science and second to tax, exactly as with 40/60/0. So this really
makes difference only if trade is >= 3.



 Caz

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