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[Freeciv-Dev] Re: [PATCH] Unit movement
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To: <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: [PATCH] Unit movement
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Mon, 15 Jan 2001 08:12:10 -0500

At 2001/01/14 20:53 , ccrayne@xxxxxxxxxxx wrote:
>2. Start of game
>   Set the research goal to "The Republic",
>   Set the tech goal to the first unresearched prerequisite technology.
>   Build task lists for each initial unit
>      Explorer
>        Find seacoast
>        Explore seacoast
>        Explore interior
>        Harvest Huts
>        Patrol
>      1st Settler
>        Build Initial City
>        Set initial production
>      2nd Settler
>        Find next city location 
>        Build next city
>        Set initial production

Just a reminder that the initial number of Explorers and Settlers in a game
are server parameters.  You may not have exactly one and two, respectively.
 Also, there's a parameter which scatters the initial units over an area,
rather than stacking them.  In this case, you can found several cities in
the initial turn.

jjm




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