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January 2001: [Freeciv-Dev] Updated patch: packet_enemy_unit |
[Freeciv-Dev] Updated patch: packet_enemy_unit[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Previous versions and more information: http://arch.freeciv.org/freeciv-dev-200008/msg00648.html http://arch.freeciv.org/freeciv-dev-200009/msg00059.html packet_enemy_unit.diff - Client memory leak fixed. winner_veteran.diff - Now uses players_iterate macro. We could just remove whole make_winner_veteran -entry from packet_unit_combat since client never uses it. I wanted to keep it for future use. This currently iterates through game.game_connections in order to find global observers. Additional iterations are made for player connection lists. We could do everything inside one iteration through game.game_connections. However, I find current implementation cleaner if we are ever going to implement connection list for global observers (and I think we should). I'll (probably) spam this mailing list a bit less in the near future :) This was last old patch I wanted to update. Caz --
packet_enemy_unit.diff
winner_veteran.diff
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