[Freeciv-Dev] Are 'scientist' hard-coded?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
I can't figure, where are parameters for 'scientist' in ruleset files.
I wan't to change minimal city size and science output - is it possible
without code hacking?
I found, that setting max_single_rate as 40% for despotism, 50% for
Monarchy etc,
could produce new interesting strategy. But there is need to recompense
this low level by better 'scientist' output rate.
By now, I added 100% science output to palace, to remove confusing 0
advance speed
at beginig of the game (small cities are producing 0 science under 40%
max rate).
It makes sense, because capital city, especially its court, was always a
center of culture and science.
Try this: layer.uci.agh.edu.pl:5555
Regards, MC
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] Are 'scientist' hard-coded?,
Maciej Czapkiewicz <=
|
|