[Freeciv-Dev] Re: Patch: cleanup -- client/gui-gtk/citydlg.c
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Cc: |
Freeciv dev <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: Patch: cleanup -- client/gui-gtk/citydlg.c |
From: |
Marko Lindqvist <caz@xxxxxxxxx> |
Date: |
Fri, 5 Jan 2001 01:54:33 +0200 (EET) |
On Thu, 4 Jan 2001, Mike Jing wrote:
> Thue <thue@xxxxxxx> wrote:
> >
> >Rather than raising the number of citizens show beside each other you
> >should draw as many as you need overlapping (like in civ 2). That should be
> >fairly simple to implement, just make one pixmap, and draw
> >the number of heads you need with an offset from the left edge. <snip>
>
> This number is only for the citizen display in the city dialog window (which
> is not my code) and I chose 35 because there is just enough room for it
> inside the window (well if I add another button at the bottom, as I am
> actually going to do, there should be enough room for 40+). It is certainly
> possible to have even bigger cities but it would be extremely rare.
>
Even though increasing NUM_CITIZENS_SHOWN makes it less important,
client should select which citizens are displayed when there is no space
for everyone. It can be extremely annoying that you cannot change your
elvises to scientists/taxmen.
1. Specialists.
2. If number of happy people != number of unhappy people,
ones making the difference.
3. Happy and unhappy people, in pairs.
4. Content citizens.
Caz
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