[Freeciv-Dev] Re: AI drops units off ship AND moves them (PR#630)
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To: |
Freeciv Developpers <freeciv-dev@xxxxxxxxxxx> |
Subject: |
[Freeciv-Dev] Re: AI drops units off ship AND moves them (PR#630) |
From: |
Christian Knoke <ChrisK@xxxxxxxx> |
Date: |
Fri, 22 Dec 2000 00:09:19 +0100 |
mike_jing@xxxxxxxxx wrote:
>
> Thue <thue@xxxxxxx> wrote:
> >
> >On Thursday 21 December 2000 17:43, cgeist@xxxxxxxxxxxxx wrote:
> > > Very mean tactic by AI (and not according to rules):
> > > In first move AI sails next to a city with some units aboard.
> > > In the second move it drops off the units (archers, warriors, >
> >musketeers) AND attacks the city.
> > > That's at least TWO moves in one (depending on the terrain around)
> >
> >Known bug.. and we know what part of the code does it. But nobody is
> >competent enough in the AI code to dare change it...
>
> Technically not a bug, although nasty nevertheless. If I understood
> correctly, what happens in this situation is that the AI waits to move the
> attacking units at the end of a turn, and then immediately attack at the
> beginning of the next, so it appears that it is using more moves than
> allowed. If it indeed violates the rules, then it should have been fixed a
> long time ago.
>
ACK. This is similar to "my" bug #371 (which should be moved to
"no bug"). The AI is just using the Goto command as everybody
can do. See FAQ #22.
You can say nasty, that the AI always moves at last.
Christian
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