[Freeciv-Dev] Re: AI drops units off ship AND moves them (PR#630)
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Thue <thue@xxxxxxx> wrote:
On Thursday 21 December 2000 17:43, cgeist@xxxxxxxxxxxxx wrote:
> Full_Name: Christian Geist
> Version: 1.11.5 Dec-07
> Distribution: Built from source
> Client: Gtk+
> OS: RedHat-Linux 2.2.14
> Submission from: (NULL) (63.82.231.161)
>
>
> Very mean tactic by AI (and not according to rules):
> In first move AI sails next to a city with some units aboard.
> In the second move it drops off the units (archers, warriors, >
musketeers) AND attacks the city.
> That's at least TWO moves in one (depending on the terrain around)
Known bug.. and we know what part of the code does it. But nobody is
competent enough in the AI code to dare change it...
Technically not a bug, although nasty nevertheless. If I understood
correctly, what happens in this situation is that the AI waits to move the
attacking units at the end of a turn, and then immediately attack at the
beginning of the next, so it appears that it is using more moves than
allowed. If it indeed violates the rules, then it should have been fixed a
long time ago.
Mike
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- [Freeciv-Dev] Re: AI drops units off ship AND moves them (PR#630),
mike_jing <=
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