[Freeciv-Dev] Re: cheating
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On Mon, Nov 27, 2000 at 04:55:38PM +0100, Reinier Post wrote:
> > K'Ching! Just had an idea. Allow a handicap, like in golf. You can
> > decide before the game that player X will have different research
> > speed to player Y or different foodbox size, or different number of
> > settlers to start...
>
> I implemented part of this (nl. per-player improvement costs) almost
> two years ago. It worked, too. But the code never made it into the
> distribution (not enough stamina to pull it through).
Has someone kept book about patches and their commitments into cvs?
If not, I think someone should do that, to prevent forgetting (important)
patches.
And of course: this could also be made (at least partially) automatic.
--
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