[Freeciv-Dev] [patch] AI explorer unit improvement
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hi,
Here a patch to really improve AI explorer movements (explorer and friendly
unit which joined us).
improvement are :
- Coordonate unit to avoid to target the same hut
- Go on other tiles after found a hut
- fix some bugs on unit movement
This is improve unit efficiency at the beginning of the game, during the
exploring part. improvement are see-able both with hard level and default
level.
The patch must be apply to CVS from november 2
Modified files are :
./ai/aiunit.c
./common/map.h
./common/player.c
./common/player.h
./server/unitfunc.c
./server/settlers.c:
I have other ideas to improve AI management, other patch will come soon
bye
alain Vicet
coordonate.diff
Description: Text document
- [Freeciv-Dev] [patch] AI explorer unit improvement,
Alain Vicet <=
|
|