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[Freeciv-Dev] Re: [patch] AI explorer unit improvement
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[Freeciv-Dev] Re: [patch] AI explorer unit improvement

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To: Alain Vicet <alain@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [patch] AI explorer unit improvement
From: Thue <thue@xxxxxxx>
Date: Wed, 8 Nov 2000 13:12:48 +0100
Reply-to: thue@xxxxxxx

On Thu, 02 Nov 2000 18:53:07 Alain Vicet wrote:
> Hi,
> 
> Here a patch to really improve AI explorer movements (explorer and friendly
> unit which joined us).
> 
> improvement are :
> - Coordonate unit to avoid to target the same hut
> - Go on other tiles after found a hut
> - fix some bugs on unit movement
> 
> This is improve unit efficiency at the beginning of the game, during the
> exploring part. improvement are see-able both with hard level and default
> level.
> 
> The patch must be apply to CVS from november 2
> 
> Modified files are :
> ./ai/aiunit.c
> ./common/map.h
> ./common/player.c
> ./common/player.h
> ./server/unitfunc.c
> ./server/settlers.c:  
> 
> I have other ideas to improve AI management, other patch will come soon
> 
> bye 
> 
> alain Vicet

I don't have the time to proffread and test this patch at this time. But as
seen by variables like unknown1 it could use some tuning.

-Thue



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