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[Freeciv-Dev] AI is always a cheat
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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] AI is always a cheat
From: Alain Vicet <alain@xxxxxxxxxxxx>
Date: Mon, 30 Oct 2000 17:29:41 +0100

Hi,

Put to the trash the previous patch, I have got a mistake
Here the good one.


>Hi,
>
>AI seems to be a cheat because he plot to move on unvisible area.
>
>Here a little patch to apply to CVS from october 29 on the server/settler.c 
>file
>
>
>I have some ideas to improve ai management :
>- Injured unit should rest on city before attacking again
>- improve explorer efficiency (sometimes he stop to explore but some area are
>  always unvisible)
>- Explorer should embark in trireme to explore other continents
>
>I am working to solve this issues
>
>bye 
>
>alain Vicet
>

Attachment: ai_cheat2.patch
Description: Text document


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