[Freeciv-Dev] Re: Suggestion: Growing cities
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another option to make city growth/game interface more interesting:
remove the workers from the city window and place them directly on the map.
i think it would be practical, because you can see what the workers are
doing (often not what you want)at a glance, and prevent stupid mistakes
(like forgetting to boost production when you're building the desired wonder
and don;t care about growth)
also, it would be an idea to treat the workers as if they were true units.
This would allow transfer of population from one city to the other (i have
no idea how this messes up game balance, but i can see that it would be
desirable to do so often)
marc
From: Erik Sigra <freeciv@xxxxxxx>
CC: "'freeciv-dev@xxxxxxxxxxx.'" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Suggestion: Growning cities
Date: Sat, 26 Aug 2000 11:48:58 +0200
Raphael Bosshard wrote:
>
> Idea/suggestion:
> Cities get more squares as they grow.
>
> Description:
> Cities expand to the surrounding fields and get more ressource-fields
when
> they grow.
I too think that seems reasonable. If for nothing else, then at least to
get room for a bigger city graphic :-)
> Realistic aspect:
> Every City grows end expands... Bowash, Paris, Mexico Ct.
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[Freeciv-Dev] Freeciv manual (was: Suggestion: Growing cities), Jeff Mallatt, 2000/08/28
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