[Freeciv-Dev] Re: patrol command and goto in the client
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Thue <thue@xxxxxxx> wrote:
> With this patch there is a patrol command.
> Instead of adding a patrol_state like there is a paradrop_state and a
> goto_state etc. I reworked the cursor hower code so that we now have a
> enum cursor_hower_state hower_state and
> int hower_unit
> (that part of the code was an ugly hack before)
Yep, good. But what is "hower"?
> I added a graphics for the patrol activity which you probably won't like -
> help accepted :). For some reason diff insists on including the whole
> engels/tiles.xpm when diffing, so that is why the patch is so big. I
> think the same were a problem in the FoW patch, but someone knew how to
> fix it (not that I am sure it is really a bug)
Whatever you used to edit the tile.xpm has either changed the
colormap, or at least re-coded the ascii characters used for
the colormap in the xpm. Forcing the new graphic to use the
old colormap may help. (Or if you provide a small image with
just the new graphic, probably someone can add it in cleaner?)
-- David
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