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[Freeciv-Dev] Re: patrol command and goto in the client
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[Freeciv-Dev] Re: patrol command and goto in the client

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: patrol command and goto in the client
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Sun, 13 Aug 2000 14:16:34 +1000 (EST)

Thue <thue@xxxxxxx> wrote:

> With this patch there is a patrol command.

> Instead of adding a patrol_state like there is a paradrop_state and a
> goto_state etc. I reworked the cursor hower code so that we now have a 
> enum cursor_hower_state hower_state                 and
> int hower_unit
> (that part of the code was an ugly hack before)

Yep, good.  But what is "hower"?

> I added a graphics for the patrol activity which you probably won't like -
> help accepted :). For some reason diff insists on including the whole
> engels/tiles.xpm when diffing, so that is why the patch is so big. I
> think the same were a problem in the FoW patch, but someone knew how to
> fix it (not that I am sure it is really a bug)

Whatever you used to edit the tile.xpm has either changed the
colormap, or at least re-coded the ascii characters used for
the colormap in the xpm.  Forcing the new graphic to use the
old colormap may help.  (Or if you provide a small image with 
just the new graphic, probably someone can add it in cleaner?)

-- David



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