[Freeciv-Dev] Re: [Freeciv] Fascism and Blitzkrieg-wonder
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[Freeciv-Dev] Re: [Freeciv] Fascism and Blitzkrieg-wonder |
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Reinier Post <rp@xxxxxxxxxx> |
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Sun, 30 Jul 2000 16:29:58 +0200 |
On Sun, Jul 30, 2000 at 03:08:12PM +0200, Mathias Uhlmann wrote:
> Hi!
>
> Sorry if I take up a closed discussion, but it was already "over" when I
> loaded down the mails. And as You will see, this one is really about
> FreeCiv.
But it's partly about its data/ directory. I have a reply in the works
that will be posted to freeciv-data.
> [...] But back to the fascism as a form of government.
> So my suggestion is the following. There would be a distinction between
> cities you founded and cities you conquered.
>
> conquered cities:
> - production is halved
> - no growth, no grain storage
> - every field produces one food less
> - all defensive city improvements are only working with at least 2
> military units in the city
> - every military unit requires one shield upkeep
> - city produces no trade
>
> own cities:
> - production is multiplied with a factor of 1.5
> - up to 3 military untis require no upkeep
> - trade is calculated as in monarchy
>
> So the rest of the rules applies to all.
[...]
>
> So what do you think of it?
Great ideas - maybe some of them can be applied to Fundamentalism as well?
> And now something about the Blitzkrieg-wonder. I don't really understand
> the sense of it.
Gameplay-wise, it makes sense!
> [...] So Blitzkrieg-technology
> should only give an additional attack strength of 1 for armors and
> alpine troops and maybe 2 for artillery.
I have no opinion on that except that the current patch seems too powerful.
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