Complete.Org: Mailing Lists: Archives: freeciv-dev: July 2000:
[Freeciv-Dev] Re: automated ferryboats
Home

[Freeciv-Dev] Re: automated ferryboats

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: automated ferryboats
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Sun, 23 Jul 2000 10:52:15 -0400

At 2000/07/23 10:50 , Jeff Mallatt wrote:
>
>The pq.diff patch seemed to work acceptably, after I made one small change
>(adding a prototype for init_queue()).  I've uploaded a new patch:
>    ftp://ftp.freeciv.org/freeciv/incoming/pq-2.diff.gz
>I think this could go into the CVS (as could the improved air unit goto).
>
>However, the ferryboat3.diff patch looks to have many bugs (I fixed barely
>enough to do a simple test: fixing prototypes; fixing bugs in Xaw
>action/menu handling.  I uploaded a new patch:
>    ftp://ftp.freeciv.org/freeciv/incoming/ferryboat-5.diff.gz
>.)  Then, when I did a simple test, my ferryboat did strange things.

Oops, sorry.  I actually uploaded the uncompressed files:
    ftp://ftp.freeciv.org/freeciv/incoming/pq-2.diff
    ftp://ftp.freeciv.org/freeciv/incoming/ferryboat-5.diff

jjm




[Prev in Thread] Current Thread [Next in Thread]