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[Freeciv-Dev] Government production penalties
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To: Freeciv dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Government production penalties
From: Marko Lindqvist <caz@xxxxxxxxx>
Date: Sun, 9 Jul 2000 02:09:56 +0300 (EET DST)

 Currently production penalties for governments are always 1
food/shield/trade. I think this too should be adjustable through
rulesets, since if some modpack uses bigger production scale, penalty
will be negligible.
 Also I would suggest production_before_bonus, so only tiles already
really producing something would get bonus. Currently this is always 1
too.

 Which other hardcoded things there is that would make it
impossible/difficult to change production scale?

 Got one myself: Food cunsumption of citizens.



 Caz

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