[Freeciv-Dev] Patch: Requirement generalization for units
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This is first part of requirement ganeralization code. It allows setting
several tech requirements for units.
- Patched units.ruleset included, civ1 and civ2 rulesets not.
- When only one tech requirement set, everything should work exactly like
before.
- Helpbrowsers and rulesout command need fixing if units use more than
one tech requirement
- Rulesout lists units allowed by their first (order in ruleset)
required tech. Units are listed obsoleted with first tech required
for unit that really obsoletes them.
- Helpbrowser tech section works lists allowed units as rulesout does.
- Helpbrowser unit section shows first not yet discovered (by this
player) required tech as only requirement. If all required techs are
already discodered, it shows first required tech.
- Only GTK client is changed, other clients won't even compile.
btw. Is there interest for putting req_gen into CVS? Should I send it as
small patches to mailing list (it's better to put into CVS in small parts)
or should I just send one big patch to ftp.freeciv.org for those
interested when I have finished it?
Caz
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