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[Freeciv-Dev] Re: FreeCiv on Black & White Monitors
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[Freeciv-Dev] Re: FreeCiv on Black & White Monitors

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To: FreeCiv Developers <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: FreeCiv on Black & White Monitors
From: Cameron Morland <cjmorlan@xxxxxxxxxxxx>
Date: Sat, 1 Jul 2000 09:19:52 -0500 (EST)
Reply-to: Cameron Morland <cjmorland@xxxxxxxxxxxx>

On Fri, 30 Jun 2000, Andy Black wrote:

> Since some situations may require useage of a fallback (b/w) tileset, I
> would sugest the images either be stored with their parent tiles (as
> fallback.name.sufix) or in a seperate directory (fallback/name.sufix).  In
> adition to having the fallback image directory, there should be suport in
> the common code for loading either the primary (engles/trident), the
> fallback set (mono/fallback), or both.

That sounds like a good plan.

> It would be logical to assume that the program would quit if the sixe of
> the tiles didn't match betwene the two.  Or would it? It may be possible to
> create the black and white versions of the tile (an ugly conversion) on the
> fly, but the user should be warned.

Currently it displays whatever tile set you like, it just polarizes the
image (ie turns each pixel brighter than 50% to white, and each darker
than 50% to black). It does generate a B&W version on the fly.

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