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June 2000: [Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ... |
[Freeciv-Dev] Re: Syncing my freeciv with cvs 1.12 ...[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Fri, Jun 30, 2000 at 04:22:04AM +0200, Tomasz Wegrzanowski wrote: > Here are all patches I use locally for freeciv. > Two aren't here : > a) veryeasy.diff - needs some generalization > b) manless_poles.diff - is there a consensus to apply it ? > on payciv1 I saw no huts on poles > have no way of playing payciv2 now > > Anyway here they come, all b2zipped : > > shoreguard.diff.bz2 : > > Adds new unit flag "ShoreGuard" that allow land unit to attack sea units. > > NOTCOMPAT-seawar.diff.bz2 : > > Patch for ruleset to use above flag. Althrough nice, is incompat with > payciv, so shouldn't be applied into general 1.12. > > silesia.diff.bz2, silesia-flag.diff.bz2 : > > Ruleset and Flag for Silesian nation > > tf.diff.bz2 : > > Adds Terrain flags. Three flags are currently supported : > "Sweetwater" (full support), "Ocean" and "Land". > This patch does nothing to dishardwire specials (roads, rivers etc.) > It also doesn't dishardwire terrains for real, as is_ocean () and > is_land () aren't used by rest of source. > But as soon as this patch is cvsed, basic dishardwirening of terrain > will took about hour or two of grepping/patching. > > terrain-flags-data.diff.bz2 > > Modifies ruleset to use Terrain flags. > Playing with impatched releset and support for Terrain Flags it impossible. > > dispersion.diff.bz2 > > Adds support for dispersing your units at start > instead of keeping them all on single tile. > Useful if you play with 10+5 instead of 2+1. And files of course ...
NOTCOMPAT-seawar.diff.bz2
dispersion.diff.bz2
shoreguard.diff.bz2
silesia-flag.diff.bz2
silesia.diff.bz2
terrain-flags-data.diff.bz2
tf.diff.bz2
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