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[Freeciv-Dev] Re: Diplomat (investigating city) vanishes
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[Freeciv-Dev] Re: Diplomat (investigating city) vanishes

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Diplomat (investigating city) vanishes
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Mon, 26 Jun 2000 17:17:17 -0400

At 2000/06/26 17:04 , Christian Knoke wrote:
>Jeff Mallatt wrote:
>> 
>> At 2000/06/26 12:34 , Christian Knoke wrote:
>> >When the diplomat of the english city of Ekbatana
>> >goes to Susa (persian, KI) and tries to investigate
>> >city, it vanishes without any comment, no city
>> >window appears.
>> >
>> >Messages all activated, of course.
>> >
>> >It's reproducable, savegame attached.
>> 
>> I can't reproduce it.  If I leave all players AI-controlled, then the
>> diplomat doesn't go to Susa.  If I make the English human-controlled and
>> force the diplomat to go to Susa and investigate the city, I see the city
>> dialog, and he dies (as he is supposed to) quietly.
>                       ********************
>
>Uhm, I've thought about it. It is a *feature*, that the diplomat dies
>quietly, in the fog of war, isn't it? There *should* *be* no message of
>any kind? Mmh, a little bit irretating. When he dies (killed by a
>colleague), and you encounter that he deosn't exist any more, why
>there isn't a message? I've seen this with other units, ok. But
>when you have many cities and units poking around, how shall you
>be able to track down, where your troops are gone? Why no message
>that they are dead?

I'm guessing that having the otherwise hidden contents of an enemy city
popping-up into your face is considered feedback enough.

On the other hand, adding a message would be simple.

jjm




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