[Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401)
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On tor, jun 22, 2000 at 08:13:42 +0200, Reinier Post wrote:
> > Trade is easy to find, Gold is easy to generate with Tax Men, and
> > so both the selling trick and Capitalization play almost no part in any of
> > my games.
> >
> > Most people seem to completely forget that Tax Men exist.
But if you change workers to taxmen, you lose food => decrease growth
>
> You don't play against humans, I presume?
>
> I never have the time to manage things like that, let alone
> find out if they would be worthwhile ...
exactly!
//tobbe
- [Freeciv-Dev] Wishlist: Stockpile gold (PR#401), luke949, 2000/06/20
- [Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401), Tomasz Wegrzanowski, 2000/06/21
- [Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401), Greg Wooledge, 2000/06/21
- [Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401), Jed Davis, 2000/06/21
- [Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401), Tony Stuckey, 2000/06/22
- [Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401), Reinier Post, 2000/06/22
- [Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401),
Tobias Bengtsson <=
- [Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401), Luke Reeves, 2000/06/26
- [Freeciv-Dev] Re: Wishlist: Stockpile gold (PR#401), Sam BC, 2000/06/26
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