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[Freeciv-Dev] Re: Freight goto is broken (PR#402)
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[Freeciv-Dev] Re: Freight goto is broken (PR#402)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Freight goto is broken (PR#402)
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 23 Jun 2000 14:48:00 -0400

At 2000/06/23 10:54 , Thue wrote:
>Den fre, 23 jun 2000 skrev Jeff Mallatt:
>> At 2000/06/23 05:41 , Gerhard Killesreiter wrote:
>> >* "Thue" == Thue  schrieb am Wed, 21 Jun 2000 22:22:48 +0200:
>> >
>> >> It is a generel limitation of the goto that it cannot find a path
>> >> longer than 255 movepoints, each of which correspond to a move on a
>> >> road. This limitation should later be removed. This bug is in both
>> >
>> >This appears not to be the reason. I checked it again: If you want to
>> >send your freight to a foreign city to establish a trade route, you
>> >will observe this bug.
>> 
>> Yes, that seems to be the bug, but it's a little broader.  You can't tell
>> most units to goto a foreign city.  So far, the only units I've found that
>> can be commanded to goto a foreign city are Diplomats/Spies and Sea units.
>
>Umm, sorry. This should fix it.

This fix looks good.  It seemed to work during a quick test I performed.

jjm




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