[Freeciv-Dev] Re: Freight goto is broken (PR#402)
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Den ons, 21 jun 2000 skrev killesreiter@xxxxxxxxxxxxxxxxxxxxxx:
> Full_Name: Gerhard Killesreiter
> Version: cvs
> Distribution: Built from source
> Client: Gtk+
> OS: Linux
> Submission from: (NULL) (132.230.78.135)
>
>
> Hi there!
>
> It appears that the goto command for the freight unit is broken.
> Choose a freight (with moves left), issue "g" command, point the
> mouse to a far away place and click. Chances are that your freight
> will just sit on its place, displaying a G. The further away the
> target is, the better the bug works ;-p I did not discover it with
> other units.
>
> Cheers,
> Gerhard
>
> P.S.: In italian.ruleset it should read Venezia not Venizia. At least
> a great number of icecream shops are named this way and it would be
> Venedig in German.
It is a generel limitation of the goto that it cannot find a path longer than
255 movepoints, each of which correspond to a move on a road. This
limitation should later be removed. This bug is in both 1.10 and CVS, and is
too big a change for a feature freeze, because it would involve changing the
warmap struct.
But there is a bug that the unit's activity is not set to sentry after failing
to do a goto, which I will correct shortly.
-Thue
|
|