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[Freeciv-Dev] Re: Freight goto is broken (PR#402)
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[Freeciv-Dev] Re: Freight goto is broken (PR#402)

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To: killesreiter@xxxxxxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Freight goto is broken (PR#402)
From: Thue <thue@xxxxxxx>
Date: Wed, 21 Jun 2000 22:22:48 +0200

Den ons, 21 jun 2000 skrev killesreiter@xxxxxxxxxxxxxxxxxxxxxx:
> Full_Name: Gerhard Killesreiter
> Version: cvs
> Distribution: Built from source
> Client: Gtk+
> OS: Linux
> Submission from: (NULL) (132.230.78.135)
> 
> 
> Hi there!
> 
> It appears that the goto command for the freight unit is broken.
> Choose a freight (with moves left), issue "g" command, point the
>  mouse to a far away place and click. Chances are that your freight
>  will just sit on its place, displaying a G. The further away the
> target is, the better the bug works ;-p I did not discover it with
> other units.
> 
> Cheers,
>       Gerhard
> 
> P.S.: In italian.ruleset it should read Venezia not Venizia. At least
> a great number of icecream shops are named this way and it would be
> Venedig in German.

It is a generel limitation of the goto that it cannot find a path longer than
255 movepoints, each of which correspond to a move on a road. This
limitation should later be removed. This bug is in both 1.10 and CVS, and is
too big a change for a feature freeze, because it would involve changing the
warmap struct.
But there is a bug that the unit's activity is not set to sentry after failing
to do a goto, which I will correct shortly.

-Thue



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