[Freeciv-Dev] [Fwd: Re: Wishlist: Stockpile gold (PR#401)]
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Forwarded message is relevent to the discussion.
--
Luke Reeves, Neurotech
luke949@xxxxxxxxxxxx
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http://www.neuro-tech.net/ --- Begin Message ---
On Wed, 21 Jun 2000, Luke Reeves wrote:
> Tomasz Wegrzanowski wrote:
> > Loose of 50% !!! of gold would make everyone use unconvenient methods
> > of build-and-sell. It's much better to simply change Capitalization's
> > requirement to Trade/Currency/None, at least in freeciv mode.
>
> Okay, 50% is a bit much. Does anyone think it would unbalance the game
> to allow Capitalization from the beginning?
It costs me 40 shields to build a barracks, and I get 40 gold by selling
it. This means that no technology is required to (effectively) have
Capitalization; all that is required is patience. (In a game with a short
turn time limit it can be a problem.) Capitalization is effectively
allowed from the beginning.
I used to do this with city walls in payciv all the time.
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| In terms of the risk of serious poisoning effects, of the build-up of
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--- End Message ---
- [Freeciv-Dev] [Fwd: Re: Wishlist: Stockpile gold (PR#401)],
Luke Reeves <=
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