[Freeciv-Dev] Re: AI (again!)
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> This almost sounds to me like you are suggesting coding what is often
> referred to as 'true-AI' (indeed, by an academic definition of AI I once
> read, to be Artificial Intelligence it must learn, improve, adapt, etc).
Yes, this is exactly what I mean.
> I think that would really throw Freeciv forwards in terms of progress, and
> even get publicity from academic areas, but it would be a little bit hard,
> dontcha think?
Definately not as easy as random patching to the rules to accommodate
some personal taste.
Here are a few steps we can take:
1. A game scheduling system (proposed by Reinier)
2. Better scoring system (there was a huge thread on this)
3. Ability to develop an AI independantly without screwing up the current
AI and without playing catchup with the CVS (protocol.ruleset?)
4. A supercomputer to train the AI!
Regards,
I.Q.
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- [Freeciv-Dev] Re: AI (again!),
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