[Freeciv-Dev] Re: AI (again!)
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> But if rule is really unfair/unbalanced,
> it nearly allways means
> that human players will understand it,
or misunderstand it and jump into conclusion
> but no AI will.
never say never
> This is nice test for rule unfairness/unbalanceness.
> ( AI don't go for huts on poles, for example,
add map.ysize when computing desired destination for explorers
> nor run for Michelangelo nor Bach )
put more weights on them (read ai/advdomestic.c)
> This is nice for adjusting heuristical parametres, but how can it
> create any completely new behaviour.
You code in _everything_ a player can do, just change the weights
on what to do first.
Regards,
I.Q.
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