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[Freeciv-Dev] Re: non-aggr units take towns (PR#373)
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[Freeciv-Dev] Re: non-aggr units take towns (PR#373)

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To: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: non-aggr units take towns (PR#373)
From: Tomasz Wegrzanowski <maniek@xxxxxxxx>
Date: Fri, 19 May 2000 17:57:33 +0200

On Fri, May 19, 2000 at 04:40:10AM -0700, Jeff Mallatt wrote:
> At 2000/05/19 03:39 , Reinier Post wrote:
> >On Thu, May 18, 2000 at 07:29:46AM -0700, mjw@xxxxxxxxxxxx wrote:
> >> Submission from: (NULL) (205.181.148.180)
> >> 
> >> 
> >> PayCiv is perfectly happy to let settlers and explorers take
> >> unoccupied towns.
> >
> >Civ I, the version I played, isn't.
> >
> >> One can debate about what the default behavior of Freeciv
> >> should be, but under the civ II ruleset, (some) no-attack
> >> units need to be able to take towns.
> >
> >But not under Civ I rules ... looks like another job for the
> >civstyle variable :(
> 
> Perhaps better in units.ruleset?  A new flag "Take_Empty_Cities"?

Better is "Cant_Take_Empty_Cities".
Less units to mark.



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