[Freeciv-Dev] Re: non-aggr units take towns (PR#373)
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At 2000/05/19 03:39 , Reinier Post wrote:
>On Thu, May 18, 2000 at 07:29:46AM -0700, mjw@xxxxxxxxxxxx wrote:
>> Submission from: (NULL) (205.181.148.180)
>>
>>
>> PayCiv is perfectly happy to let settlers and explorers take
>> unoccupied towns.
>
>Civ I, the version I played, isn't.
>
>> One can debate about what the default behavior of Freeciv
>> should be, but under the civ II ruleset, (some) no-attack
>> units need to be able to take towns.
>
>But not under Civ I rules ... looks like another job for the
>civstyle variable :(
Perhaps better in units.ruleset? A new flag "Take_Empty_Cities"?
jjm
- [Freeciv-Dev] Re: non-aggr units take towns (PR#373),
Jeff Mallatt <=
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