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[Freeciv-Dev] Re: non-aggr units take towns (PR#373)
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[Freeciv-Dev] Re: non-aggr units take towns (PR#373)

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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: non-aggr units take towns (PR#373)
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 19 May 2000 04:40:10 -0700 (PDT)

At 2000/05/19 03:39 , Reinier Post wrote:
>On Thu, May 18, 2000 at 07:29:46AM -0700, mjw@xxxxxxxxxxxx wrote:
>> Submission from: (NULL) (205.181.148.180)
>> 
>> 
>> PayCiv is perfectly happy to let settlers and explorers take
>> unoccupied towns.
>
>Civ I, the version I played, isn't.
>
>> One can debate about what the default behavior of Freeciv
>> should be, but under the civ II ruleset, (some) no-attack
>> units need to be able to take towns.
>
>But not under Civ I rules ... looks like another job for the
>civstyle variable :(

Perhaps better in units.ruleset?  A new flag "Take_Empty_Cities"?

jjm





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