[Freeciv-Dev] non-aggr units take towns (PR#373)
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Full_Name: Michael J. Webb
Version: 1.10
Distribution: Built from source
Client: Both (or N/A)
OS: Linux
Submission from: (NULL) (205.181.148.180)
PayCiv is perfectly happy to let settlers and explorers take
unoccupied towns. The other land units I can think of that
don't have an attack strength are diplomat/spy and caravan/
freight, which have other special things to do when they get
to a city.
One can debate about what the default behavior of Freeciv
should be, but under the civ II ruleset, (some) no-attack
units need to be able to take towns.
- [Freeciv-Dev] non-aggr units take towns (PR#373),
mjw <=
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