Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2000:
[Freeciv-Dev] Re: non-aggr units take towns (PR#373)
Home

[Freeciv-Dev] Re: non-aggr units take towns (PR#373)

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: non-aggr units take towns (PR#373)
From: Reinier Post <rp@xxxxxxxxxx>
Date: Fri, 19 May 2000 09:39:36 +0200

On Thu, May 18, 2000 at 07:29:46AM -0700, mjw@xxxxxxxxxxxx wrote:
> Submission from: (NULL) (205.181.148.180)
> 
> 
> PayCiv is perfectly happy to let settlers and explorers take
> unoccupied towns.

Civ I, the version I played, isn't.

> One can debate about what the default behavior of Freeciv
> should be, but under the civ II ruleset, (some) no-attack
> units need to be able to take towns.

But not under Civ I rules ... looks like another job for the
civstyle variable :(
 
-- 
Reinier



[Prev in Thread] Current Thread [Next in Thread]