[Freeciv-Dev] rand_neighbour() in barbarian.c
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in rand_neighbour the comment says:
"Random neighbouring cell - it maybe a stupid idea. Can anyone say how to
move barbarians out of the hut?"
I think this could be done by
1) Finding out which tiles are suitable and then creating a number of
units <= this number (how many barbarians you want) on the tile with the
hut
2) calling handle_unit_move_request with these units and the mappos' you
choose as arguments
3) perhaps restore the barbarians units' movement points
-Thue
- [Freeciv-Dev] rand_neighbour() in barbarian.c,
Thue Janus Kristensen <=
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