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[Freeciv-Dev] Re: bug: goto with air-unit (PR#350)
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[Freeciv-Dev] Re: bug: goto with air-unit (PR#350)

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To: Laurent Vibert <lvibert@xxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: bug: goto with air-unit (PR#350)
From: Thue Janus Kristensen <thue@xxxxxxx>
Date: Thu, 27 Apr 2000 13:21:10 +0200

On Thu, 27 Apr 2000, Thue Janus Kristensen wrote:
> On Thu, 27 Apr 2000, Thue Janus Kristensen wrote:
> > On Thu, 27 Apr 2000, Laurent Vibert wrote:
> > > when using "goto" command with an air unit, this one will try to use
> > > railroad and so doesn't take the shorter way.
> > > 
> > > -- Laurent
> > 
> > LOL :)
> > I wonder if that bug is n 1.10 too :). I just left it to the old algoritm
> > to do the actual goto
> > 
> > Does that mean that it doesn't finish the goto in the minimum number of
> > turns (note - turns as in years, not moves)
> > 
> > I will have it fixed soon :)
> > 
> > -Thue
> 
> I can't reproduce it. I'll fix it when someone gives me a savegame to
> reproduce it from
> 
> -Thue

Just a thought; Did the optimal route take it through an unknown square?
In that case it would behave strangely I think. Also, it would not always
be reproducible as you could have explored the area in the mean time.

-Thue



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