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[Freeciv-Dev] Re: Lighthouse bug? (PR#337)
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[Freeciv-Dev] Re: Lighthouse bug? (PR#337)

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To: rbs@xxxxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Lighthouse bug? (PR#337)
From: "Scott A. Moberly" <smoberly@xxxxxxxxxxxxxxxxx>
Date: Thu, 20 Apr 2000 00:51:26 -0500 (CDT)

Just curious; based on the years between these events, have you
acquired navigation before 920 AD?  Navigation does nullify the
effects of the Lighthouse.

salut
sCOTT

On Wed, 19 Apr 2000 rbs@xxxxxxxxxxxxxxxxxxxx wrote:

> Full_Name: Ryan Smith
> Version: 1.10.0
> Distribution: Mandrake binary
> Client: Both (or N/A)
> OS: TurboLinux 3.6 (with LOTS of changes...)
> Submission from: (NULL) (216.146.148.133)
> 
> 
> Building the Lighthouse wonder does not, as the instructions state,
> eliminate the risk of losing Triremes on the high seas.
> 
> It seemed to work just fine with my 1.9.0 versions and earlier.
> 
> excerpts from game log:
> Year: 180 AD
> Game: The Americans have finished building Lighthouse(B) in Boston.
> ..
> Year: 920 AD
> Game: Your Trireme has been lost on the high seas.
> 
> In the above game, I was playing as the Americans, and the Lighthouse 
> wonder still shows up in Boston's inventory.
> 
> This has happened fairly frequently since I upgraded my server and client.
> 
> Thanks for the GREAT game.
> 
> 
> 




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