[Freeciv-Dev] Re: Apollo Program bug
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>This can't be a fog of war code bug. I can't imagine how it should fail to
>handle/send the first tiles but do the next ones ok.
>So the bet is on the network code.
>I have a suspecion that it is choking on the buffered sending of all the
>tiles in server/send_all_known_tiles . Perhaps we should buffer each x
>row seperately as a workaround?
I remember suspecting something like this with buffered send of continent
data.
>
>I have generously put connection_do_buffer/connection_do_unbuffer around
>all the clumps of sending information. There wasn't some hidden rules I
>should have respected?
>I noticed that vasc put a comment in the code about big chumps causing
>trouble in the code; maybe thats it?
>(the bug is hereby passed to jjm or whoever is the freeciv network guru)
>
Can the buffer/send/unbuffer code be made smart to split long buffers into
multiple sends ?
HAND
- [Freeciv-Dev] Re: Apollo Program bug,
Peter Schaefer <=
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