| [Freeciv-Dev] Re: Apollo Program bug[Top] [All Lists][Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
 
 On Mon, 10 Apr 2000, Peter Schaefer wrote:
> I remember suspecting something like this with buffered send of continent
> data.
> 
> >I have generously put connection_do_buffer/connection_do_unbuffer around
> >all the clumps of sending information. There wasn't some hidden rules I
> >should have respected?
> >I noticed that vasc put a comment in the code about big chumps causing
> >trouble in the code; maybe thats it?
> >(the bug is hereby passed to jjm or whoever is the freeciv network guru)
> 
> Can the buffer/send/unbuffer code be made smart to split long buffers into
> multiple sends ?
I built the wonder again, on a large and complicated game. This time the
client crashed, and displayed on the server (these messages might be from
much earlier, I don't know)
Game saved as civgame1400.sav
> 
1: last message repeated 2 times
1: last message repeated 2 times (total 4 repeats)
1: last message repeated once (total 5 repeats)
1: failed writing to socket: Broken pipe
1: last message repeated 2 times
1: last message repeated 2 times (total 4 repeats)
1: last message repeated 4 times (total 8 repeats)
1: last message repeated 8 times (total 16 repeats)
1: last message repeated 16 times (total 32 repeats)
> > 
1: last message repeated 17 times (total 49 repeats)
1: Lost connection to Lincoln.
>
I just put my savegame at
http://www.eng.uwaterloo.ca/student/cjmorlan/freeciv/apollo.sav.gz
Note: when I rejoined I could see the entire map, as expected. My computer
is fairly slow by modern standards (SparcStation 2!), so that could be why
I have the problem (but it's still a bug that should be fixed).
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