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Took a quick look at savegames that have been causing diskfull.
Map specials could have been stored using base64 characters.
Some bits are mutually exclusice and thus can be encoded:
00 == nothing, 01 == irrigated, 11 == farmland, 10 == mined
Map known could have been stored in players section, base64,
for players which are alive only.
Would be nice if worklists do not use fixed slots,
empty worklist need not be stored.
Starting position is for hand drawn maps only.
The goal would be making savegames small enough to be sent to
this list when compressed.
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- [Freeciv-Dev] Savegames,