Complete.Org: Mailing Lists: Archives: freeciv-dev: April 2000:
[Freeciv-Dev] Savegames

[Freeciv-Dev] Savegames

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Savegames
From: 蔡恆華 <iquin@xxxxxxxxxx>
Date: Tue, 4 Apr 2000 01:50:45 -0400 (EDT)

Took a quick look at savegames that have been causing diskfull.

Map specials could have been stored using base64 characters.
Some bits are mutually exclusice and thus can be encoded:
00 == nothing, 01 == irrigated, 11 == farmland, 10 == mined
Map known could have been stored in players section, base64,
for players which are alive only.
Would be nice if worklists do not use fixed slots,
empty worklist need not be stored.
Starting position is for hand drawn maps only.

The goal would be making savegames small enough to be sent to
this list when compressed.

FREE Personalized Email at
Sign up at

[Prev in Thread] Current Thread [Next in Thread]