[Freeciv-Dev] Re: Savegames
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On Tue, Apr 04, 2000 at 01:50:45AM -0400, ½²«íµØ wrote:
> Took a quick look at savegames that have been causing diskfull.
>
> Map specials could have been stored using base64 characters.
> Some bits are mutually exclusice and thus can be encoded:
> 00 == nothing, 01 == irrigated, 11 == farmland, 10 == mined
> Map known could have been stored in players section, base64,
> for players which are alive only.
> Would be nice if worklists do not use fixed slots,
> empty worklist need not be stored.
> Starting position is for hand drawn maps only.
>
> The goal would be making savegames small enough to be sent to
> this list when compressed.
Worthy goals.
However, it would be pretty surprising if those changes made much
difference to the compressed size -- compression does those sort of
things automatically.
Jules
--
Jules Bean | Any sufficiently advanced
jules@{debian.org,jellybean.co.uk} | technology is indistinguishable
jmlb2@xxxxxxxxxxxxxxxx | from a perl script
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