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[Freeciv-Dev] Re: Random suggestion on advance costs
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To: Daniel Zinsli <s830+priv@xxxxxxxxx>
Cc: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Random suggestion on advance costs
From: Eric Moore <moore@xxxxxxxxxxxx>
Date: Wed, 22 Mar 2000 04:35:31 -0500 (EST)

>>>>> "Daniel" == Daniel Zinsli <s830+priv@xxxxxxxxx> writes:

Daniel> Greg Wooledge <wooledge@xxxxxxxxxxx> writes:
>> Civ2 is like Civ1 in this respect.  Each time you learn the science
>> you're researching, you get to choose from a list which contains a
>> subset of all possible new sciences, apparently at random.

Daniel> Yes have anyone tried to figure that one out?

Daniel> Apperantly, one of the things that suprised some of the folks
Daniel> i introduced to freeciv (from civ2) was that you could go the
Daniel> direct route to monarchy.

Daniel> Is it possible that in order to research a level n tech, you
Daniel> need to have a number of level n-1 techs?

Daniel> in civ2 you always had to take a tech other than monarchy
Daniel> before that became a possible research.  

The techs were grouped into several (four?) layers, with some "key"
technologies that you had to get one of to get the the techs from the
next layers up.  

I have (somewhere) the big wall-chart of technologies from civ2 that I
could get which technologies are available when from...

  -Eric




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