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[Freeciv-Dev] Re: Random suggestion on advance costs
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To: Peter Schaefer <schaefer@xxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Random suggestion on advance costs
From: Greg Wooledge <wooledge@xxxxxxxxxxx>
Date: Mon, 20 Mar 2000 19:27:56 -0500

Peter Schaefer (schaefer@xxxxxx) wrote:

> Comparing freeciv behaviour to civ1, I notice that the effect of the science
> advisor,
> who reduces the number of techs available in the choose research dialog, is
> missing.
> It is much easier to research tech goals farther up the tree.
> (I am not sure this applies to civII, which is
> freecivs main compliance standard, as it has techgoal.)

Civ2 is like Civ1 in this respect.  Each time you learn the science you're
researching, you get to choose from a list which contains a subset of
all possible new sciences, apparently at random.

Civ2 has a user interface which allows you to see which of the available
sciences (if any) would lead you toward some future goal, but it's not
as smooth or comprehensive as Freeciv's.  And sometimes in Civ2 there
isn't any science available to you which would lead to your goal (in
which case the user interface will tell you so when you ask).

-- 
Greg Wooledge                    | "Truth belongs to everybody."
wooledge@xxxxxxxxxxx             |   Red Hot Chili Peppers
http://www.kellnet.com/wooledge/ |

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