[Freeciv-Dev] Re: Changing production -> production loss? (PR#274)
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On 11 Mar 2000, Daniel Zinsli wrote:
> Should we perhaps reset shields to 0 when a city builds something, ala
> payciv?
No. That increases micromanagement, as people will then optimise
shields/trade/food appropriately. This is something to discourage in a
fast multiplayer game...
--
Robert
"Any person who knowingly causes a nuclear weapon test explosion or any other
nuclear explosion is guilty of an offence and liable on conviction on
indictment to imprisonment for life." -- Nuclear Explosions Act 1998.
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