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[Freeciv-Dev] Re: Changing production -> production loss? (PR#274)
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[Freeciv-Dev] Re: Changing production -> production loss? (PR#274)

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Cc: Freeciv-dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Changing production -> production loss? (PR#274)
From: Robert Brady <rwb197@xxxxxxxxxxxxxxx>
Date: Sat, 11 Mar 2000 17:23:31 +0000 (GMT)

On 11 Mar 2000, Daniel Zinsli wrote:

> Should we perhaps reset shields to 0 when a city builds something, ala
> payciv?

No. That increases micromanagement, as people will then optimise
shields/trade/food appropriately. This is something to discourage in a
fast multiplayer game...

-- 
Robert
"Any person who knowingly causes a nuclear weapon test explosion or any other 
nuclear explosion is guilty of an offence and liable on conviction on 
indictment to imprisonment for life." -- Nuclear Explosions Act 1998.




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