[Freeciv-Dev] Re: more ai levels
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From: Lalo Martins <lalo@xxxxxxxxxxxxxxx>
Date: Thu, 24 Feb 2000 15:21:20 -0200
Please notice I'm trying to make the AI _easier_, not harder.
Also, I am _not_ a good player (despite being with Freeciv for
almost two years now), that's why I think I'm useful in this
particular point :-)
I know. But it doesn't hurt to also make you a better player in the
process. ;-)
It priorizes settlers and military.
Yes. The AI behaviour is quite random though . For example, sometimes the
easy AI doesn't expand at all and ends up with only 2 big cities. But other
times it seems to be doing what normal or hard AI does in terms of
expansion.
"Decent space" means no overlap if possible. And choosing the
space means avoiding bad terrain (tundra, desert, swamp) and
priorizing locations where you get a lot of specials.
The AI is pretty good at choosing city sites, and sometimes even goes out of
its way to find specials.
> >- build harbour and temple before anything else (if available).
>
> You do need these to grow your cities.
But IIRC the AI builds as many settlers as it can before going
for anything else, no?
Of course, at the very beginning it's all about expansion. You don't worry
about developing your cities until you have a decent number of them. But
once you have a dozen or two and have changed over to the Republic, you want
to grow some of the cities to bigger sizes while the rest of them keep
building settlers full-time. It's a balancing act between expansion and
development, and the AI does this amazingly well in my opinion. That's why
you often see the AI surpass human players in population very easily (what
it doesn't do so well is managing research). Of course, I haven't played
the easy AI for a long time now (about 3 months :-).
> The AI is only interested in exploring its own continent. It > never
brings its explorer across the sea, thus huts on other > islands are often
unexplored.
IIUIC, this is no longer true.
AFAICS, the AI explorer still doesn't leave its original continent.
Mike
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