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[Freeciv-Dev] Re: [PATCH]Allow settlers to always begin construction
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[Freeciv-Dev] Re: [PATCH]Allow settlers to always begin construction

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To: Thue Janus Kristensen <thue105@xxxxxxxxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH]Allow settlers to always begin construction
From: <dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 22 Feb 2000 15:52:49 +1100 (EST)

Ummm about the text below... I know that in civ 1 It took a whole turn to
fortify a unit....
Made fortifying alittle bit harder...
I like your Idea Thue.

                Darth bob



> On Mon, 21 Feb 2000, you wrote:> >On Sun, 20 Feb 2000, Peter Schaefer wrote:
> > >> >[cut] You can also fortify units with 0 movepoint left.
> > >>
> > >> This is bad if the fortifiy defense bonus is immediate.
> > >> I dont know how this is coded currently.
> > >> Did you consider this ? ( If yes, please ignore my question. )
> > >>
> > >> Good day,
> > >
> > >Umm, you were rigth. It turned out that fortyfying worked instantly in
> > >un-patched freeciv, unlike how it worked in civ 2. Reverted to normal
> > >freeciv-behaviour in attached patch. Should the fortify-behaviour be
> > changed to
> > >civ 2 compliance?
> > >
> > 
> > 
> > 
> > Well it might make sense to treat fortifying the same way as terraforming
> > for settlers.
> > Then its ok to give fortify immediately.
> 
> There need to be some exstra graphichs then. Rigth now there is only only 
> state
> ACTIVITY_FORTIFY; it would have to be split up into ACTIVITY_FORTIFYING and
> ACTIVITY_FORTIFIED.
> Maybe if ACTIVITY_FORTIFY was an "f" and ACTIVITY_FORTIFIED was an "F"?
> 
> -Thue
> 
> 




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