[Freeciv-Dev] Re: [FreeCiv-Cvs] astuckey: Caravans provide a research be
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
freeciv@xxxxxxxxxxxxxxxxxxx writes:
> ---- Files affected:
>
> freeciv/server unithand.c
>
> ---- Log message:
>
> Caravans provide a research benefit when initially establishing a trade
> route. Patch submitted by AJS. (stuckey@xxxxxxxxxxxxxxxxx)
Was this in civ2 also? I'm a bit curious because this would make the
caravans very powerful, if you get 100bulbs++ research when establishing
a new trade route. With railroads and cities with 50+ production, you
could then easily add 2-300 in research each turn?
notify_player_ex(pplayer, pcity_dest->x, pcity_dest->y, E_NOEVENT,
_("Game: Your %s from %s has arrived in %s,"
" and revenues amount to %d in gold."),
unit_name(punit->type), pcity_homecity->name,
pcity_dest->name, revenue);
+ "and %d research", perhaps?
--
Daniel Zinsli
University of Bergen, Norway
Finger s830@xxxxxxxxxxxxxxx for more info
- [Freeciv-Dev] Re: [FreeCiv-Cvs] astuckey: Caravans provide a research benefit when i...,
Daniel Zinsli <=
|
|