[Freeciv-Dev] Re: [FreeCiv-Cvs] astuckey: Caravans provide a research b
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At 2000/01/28 05:17 , Daniel Zinsli wrote:
>freeciv@xxxxxxxxxxxxxxxxxxx writes:
>
>> ---- Files affected:
>>
>> freeciv/server unithand.c
>>
>> ---- Log message:
>>
>> Caravans provide a research benefit when initially establishing a trade
>> route. Patch submitted by AJS. (stuckey@xxxxxxxxxxxxxxxxx)
>
>Was this in civ2 also? I'm a bit curious because this would make the
>caravans very powerful, if you get 100bulbs++ research when establishing
>a new trade route. With railroads and cities with 50+ production, you
>could then easily add 2-300 in research each turn?
It is documented in the manual. I haven't verified it in a game.
> notify_player_ex(pplayer, pcity_dest->x, pcity_dest->y, E_NOEVENT,
> _("Game: Your %s from %s has arrived in %s,"
> " and revenues amount to %d in gold."),
> unit_name(punit->type), pcity_homecity->name,
> pcity_dest->name, revenue);
>
>+ "and %d research", perhaps?
It's documented as the same amount in gold and research, so perhaps:
" and revenues amount to %d in gold and research."),
jjm
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