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[Freeciv-Dev] Re: [FreeCiv-Cvs] astuckey: Caravans provide a research b
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[Freeciv-Dev] Re: [FreeCiv-Cvs] astuckey: Caravans provide a research b

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To: Daniel Zinsli <s830+priv@xxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] astuckey: Caravans provide a research benefit when i...
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Sat, 29 Jan 2000 05:38:11 -0500

At 2000/01/28 05:17 , Daniel Zinsli wrote:
>freeciv@xxxxxxxxxxxxxxxxxxx writes:
>
>> ---- Files affected:
>> 
>> freeciv/server unithand.c
>> 
>> ---- Log message:
>> 
>> Caravans provide a research benefit when initially establishing a trade
>> route.  Patch submitted by AJS. (stuckey@xxxxxxxxxxxxxxxxx)
>
>Was this in civ2 also? I'm a bit curious because this would make the
>caravans very powerful, if you get 100bulbs++ research when establishing
>a new trade route. With railroads and cities with 50+ production, you
>could then easily add 2-300 in research each turn?

It is documented in the manual.  I haven't verified it in a game.

>  notify_player_ex(pplayer, pcity_dest->x, pcity_dest->y, E_NOEVENT,
>                  _("Game: Your %s from %s has arrived in %s,"
>                  " and revenues amount to %d in gold."), 
>                  unit_name(punit->type), pcity_homecity->name,
>                  pcity_dest->name, revenue);
>
>+ "and %d research", perhaps?

It's documented as the same amount in gold and research, so perhaps:

           " and revenues amount to %d in gold and research."), 

jjm


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