[Freeciv-Dev] Re: Scoring?
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> > A good heuristic is how much battle power a civ can develop. That is,
> > assume tax set to the max, assume it will be used to buy only units,
> > sum the total battle power that can be produced+bought per turn.
[...]
>
> Why not do it as they do in civ I? citizens+wodners+peace-pollution or
> something like that.
> A rich nation with alot of pollution should have a hard way winnning a
> game.
I was trying to answer the question 'which scoring formula is a good
indicator of player strength', that is, the chance of a player to
actually win the game. That doesn't mean tournaments should use
that criterion.
--
Reinier
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