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[Freeciv-Dev] Re: Scoring?
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To: l99_onb@xxxxxxxxxx
Cc: FreeCiv Dev <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Scoring?
From: Reinier Post <rp@xxxxxxxxxx>
Date: Wed, 12 Jan 2000 19:58:26 +0100

> > A good heuristic is how much battle power a civ can develop.  That is,
> > assume tax set to the max, assume it will be used to buy only units,
> > sum the total battle power that can be produced+bought per turn.

[...]
> 
> Why not do it as they do in civ I? citizens+wodners+peace-pollution or
> something like that. 
> A rich nation with alot of pollution should have a hard way winnning a
> game.

I was trying to answer the question 'which scoring formula is a good
indicator of player strength', that is, the chance of a player to
actually win the game.  That doesn't mean tournaments should use
that criterion.

-- 
Reinier

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