[Freeciv-Dev] Re: Glaciars
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idjason@xxxxxxxx wrote:
> If your going to implement disasters, why not have this one, a glaciar.
> It would be a wall of ice that would slowly turn every tile in its path
> into ice. What do you think?
The scale is wrong. One freeciv square represents a _large_
area. For most maps realistic glaciers would correspond to
one or few squares only.
Also historically it seems a bit iffy. How many historical
civilisations were disrupted or threatened by glaciers??
Now an ice age or other global climate change (other than
current pollution-induced global warming), that could be
interesting... (Or really _fast_ continental drift :-)
-- David
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